class CubemapFogController
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public float LodBias { get; set; }
Adjust how quickly the cubemap blurs out at closer distances. A value of 0.0 always uses the lowest resolution MIP over the entire range, while a value of 1.0 uses the highest.
public float StartDistance { get; set; }
The distance from the player at which the fog will start to fade in.
public float EndDistance { get; set; }
The distance from the player at which the fog will be at full strength.
public float FalloffExponent { get; set; }
Exponent for distance falloff. For example, 2.0 is proportional to square of distance.
public float HeightWidth { get; set; }
The distance between the start of the height fog and where it is fully opaque. Setting this to 0 will disable height based blending.
public float HeightStart { get; set; }
The absolute height in the map at which the height fog will start to fade in.
public float HeightExponent { get; set; }
Exponent for height falloff. For example, 2.0 is proportional to square of distance.
public bool Enabled { get; set; }
Is this cubemap fog active?
public Texture Texture { get; set; }
Cubemap texture to use for the fog.
public Transform Transform { get; set; }
Location of the fog.
public Color Tint { get; set; }
Tint of the fog.
public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public CubemapFogController( )
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