class CubemapFogController

in global :: Sandbox

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public float LodBias { get; set; }

Adjust how quickly the cubemap blurs out at closer distances. A value of 0.0 always uses the lowest resolution MIP over the entire range, while a value of 1.0 uses the highest.

public float StartDistance { get; set; }

The distance from the player at which the fog will start to fade in.

public float EndDistance { get; set; }

The distance from the player at which the fog will be at full strength.

public float FalloffExponent { get; set; }

Exponent for distance falloff. For example, 2.0 is proportional to square of distance.

public float HeightWidth { get; set; }

The distance between the start of the height fog and where it is fully opaque. Setting this to 0 will disable height based blending.

public float HeightStart { get; set; }

The absolute height in the map at which the height fog will start to fade in.

public float HeightExponent { get; set; }

Exponent for height falloff. For example, 2.0 is proportional to square of distance.

public bool Enabled { get; set; }

Is this cubemap fog active?

public Texture Texture { get; set; }

Cubemap texture to use for the fog.

public Transform Transform { get; set; }

Location of the fog.

public Color Tint { get; set; }

Tint of the fog.

public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public CubemapFogController( )

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