class DebugOverlaySystem
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public void Box( Vector3 position, Vector3 size, Color color = null, float duration = 0, Transform transform = null, bool overlay = False )
Draw a box
public void Box( BBox box, Color color = null, float duration = 0, Transform transform = null, bool overlay = False )
Draw a box
public void GameObject( GameObject go, Color color = null, float duration = 0, Transform transform = null, bool overlay = False, bool castShadows = True, Material materialOveride = null )
Draw a GameObject in the world
public void Normal( Vector3 position, Vector3 direction, Color color = null, float duration = 0, Transform transform = null, bool overlay = False )
Draw a line
public void Line( Line line, Color color = null, float duration = 0, Transform transform = null, bool overlay = False )
Draw a line
public void Line( Vector3 from, Vector3 to, Color color = null, float duration = 0, Transform transform = null, bool overlay = False )
Draw a line
public void Model( Model model, Color color = null, float duration = 0, Transform transform = null, bool overlay = False, bool castShadows = True, Material materialOveride = null )
Draw model in the world
public void Sphere( Sphere sphere, Color color = null, float duration = 0, Transform transform = null, bool overlay = False )
Draw a sphere
public void Text( Vector3 position, string text, float size = 32, TextFlag flags = Center, Color color = null, float duration = 0, Transform transform = null, bool overlay = False )
Draw text in the world
public void Text( Vector3 position, TextRendering.Scope scope, TextFlag flags = Center, float duration = 0, Transform transform = null, bool overlay = False )
Draw text in the world
public void ScreenText( Vector2 pixelPosition, string text, float size = 14, TextFlag flags = Center, Color color = null, float duration = 0, Transform transform = null )
Draw text on the screen
public void ScreenText( Vector2 pixelPosition, TextRendering.Scope textBlock, TextFlag flags = Center, float duration = 0, Transform transform = null )
Draw text on the screen
public int GetHashCode( )
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public Scene Scene { get; }
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public void Dispose( )
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public Guid Id { get; }
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public void Line( IEnumerable<Vector3> points, Color color = null, float duration = 0, Transform transform = null, bool overlay = False )
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public DebugOverlaySystem( Scene scene )
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