class DecalDefinition.DecalEntry

in global :: Sandbox

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public Material Material { get; set; }

Material to use.

public RangedFloat Width { get; set; }

Width of the decal.

public RangedFloat Height { get; set; }

Height of the decal.

public bool KeepAspect { get; set; }

Keep aspect ratio of the decal image when using randomly generating Width and Height.

public RangedFloat Depth { get; set; }

TODO: Describe me

public RangedFloat Rotation { get; set; }

Rotation to apply when placing the decal.

public RangedFloat FadeTime { get; set; }

How long until the decal starts to fade out.

public RangedFloat FadeDuration { get; set; }

How long the decal takes to fade out.

public string ToString( )

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public Type GetType( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public DecalDefinition.DecalEntry( )

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