class EditorContext
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public EditorContext.EntityObject Target { get; }
The current entity we're rendering gizmos for
public bool IsSelected { get; }
If the current entity we're drawing selected
public HashSet<EditorContext.EntityObject> Selection { get; }
All selected entities
public EditorContext.EntityObject FindTarget( string name )
Given a string name return the first found target
public EditorContext.EntityObject[] FindTargets( string name )
Given a string name return all found targets
public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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