class EditorContext

in global :: Sandbox

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public EditorContext.EntityObject Target { get; }

The current entity we're rendering gizmos for

public bool IsSelected { get; }

If the current entity we're drawing selected

public HashSet<EditorContext.EntityObject> Selection { get; }

All selected entities

public EditorContext.EntityObject FindTarget( string name )

Given a string name return the first found target

public EditorContext.EntityObject[] FindTargets( string name )

Given a string name return all found targets

public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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