class EditorHandleAttribute
When applied to a component, the editor will draw a selectable handle sprite for the gameobject in scene
public string Texture { get; set; }
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public string Icon { get; set; }
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public Color Color { get; set; }
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public bool Equals( object obj )
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public int GetHashCode( )
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public object TypeId { get; }
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public bool Match( object obj )
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public bool IsDefaultAttribute( )
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public Type GetType( )
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public string ToString( )
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public EditorHandleAttribute( string texture )
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public EditorHandleAttribute( )
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