class EditorHandleAttribute

in global :: Sandbox

When applied to a component, the editor will draw a selectable handle sprite for the gameobject in scene


public string Texture { get; set; }

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public string Icon { get; set; }

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public Color Color { get; set; }

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public bool Equals( object obj )

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public int GetHashCode( )

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public object TypeId { get; }

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public bool Match( object obj )

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public bool IsDefaultAttribute( )

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public Type GetType( )

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public string ToString( )

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public EditorHandleAttribute( string texture )

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public EditorHandleAttribute( )

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