class FGDCurve
A helper class to handle 'curve' FGD type. TOOD: Get rid of in favor of new curve stuff.
public float Get( float x, bool clamp = True )
The cubic spline function in ranges as defined in Hammer/Asset editor.
public float GetNormalized( float x, bool clamp = True )
The cubic spline function normalized to ranges [0,1] on both input and output.
public Vector2 Mins { get; }
The bottom left corner of the curve. Mins and Maxs represent the range of inputs and outputs of the curve function.
public Vector2 Maxs { get; }
The top right corner of the curve. Mins and Maxs represent the range of inputs and outputs of the curve function.
public bool IsValid { get; }
Whether the curve was loaded correctly or not
public static FGDCurve op_Implicit( string kv3data )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public FGDCurve( string kv3data )
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