struct Friend
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public bool IsMe { get; }
Returns true if this friend is the local user
public ulong Id { get; }
The friend's Steam Id
public string Name { get; }
The friend's name
public bool IsOnline { get; }
Returns true if your friend is online
public bool IsFriend { get; }
Returns true if this user is your friend
public bool IsAway { get; }
Returns true if your friend is away
public bool IsBusy { get; }
Returns true if this friend is marked as busy
public bool IsSnoozing { get; }
Returns true if this friend is marked as snoozing
public string GetRichPresence( string key )
Returns a string that was possibly set by rich presence
public bool IsPlayingThisGame { get; }
Returns true if they're playing this game
public bool IsPlayingAGame { get; }
Returns true if they're playing any game
public Type GetType( )
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public static bool op_Inequality( Friend friend1, Friend friend2 )
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public static bool op_Equality( Friend friend1, Friend friend2 )
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public int GetHashCode( )
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public Friend( long steamid )
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public bool Equals( object obj )
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public void OpenAddFriendOverlay( )
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public void OpenInOverlay( )
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public Friend( ulong steamid )
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public bool Equals( Friend other )
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public string ToString( )
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