struct Friend

in global :: Sandbox

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public bool IsMe { get; }

Returns true if this friend is the local user

public ulong Id { get; }

The friend's Steam Id

public string Name { get; }

The friend's name

public bool IsOnline { get; }

Returns true if your friend is online

public bool IsFriend { get; }

Returns true if this user is your friend

public bool IsAway { get; }

Returns true if your friend is away

public bool IsBusy { get; }

Returns true if this friend is marked as busy

public bool IsSnoozing { get; }

Returns true if this friend is marked as snoozing

public string GetRichPresence( string key )

Returns a string that was possibly set by rich presence

public bool IsPlayingThisGame { get; }

Returns true if they're playing this game

public bool IsPlayingAGame { get; }

Returns true if they're playing any game

public Type GetType( )

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public static bool op_Inequality( Friend friend1, Friend friend2 )

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public static bool op_Equality( Friend friend1, Friend friend2 )

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public int GetHashCode( )

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public Friend( long steamid )

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public bool Equals( object obj )

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public void OpenAddFriendOverlay( )

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public void OpenInOverlay( )

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public Friend( ulong steamid )

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public bool Equals( Friend other )

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public string ToString( )

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