class Game.Overlay
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public static void ShowGameModal( string packageIdent )
Opens a modal for the specified game package
public static void ShowMapModal( string packageIdent )
Opens a modal for the specified map package
public static void ShowPackageModal( string ident )
Opens a modal for the specified package
public static void ShowPackageModal( string ident, string page )
Opens a modal for the specified package on the specified page
public static void ShowNewsModal( News newsitem )
Opens a modal for the news item
public static void ShowOrganizationModal( Package.Organization org )
Opens a modal for the specified organization. This is most likely called from a Package - so get the organization from there.
public static void ShowReviewModal( Package package )
Opens a modal to review the specified package
public static void ShowFriendsList( FriendsListModalOptions options = null )
Opens a modal that shows the user's friends list
public static void ShowServerList( ref ServerListConfig config )
Opens a modal that shows a list of active servers
public static void CreateGame( ref CreateGameOptions options )
Opens a modal to create a multiplayer game. We use this in the menu when you click "Create Game" and the game has options.
public static void ShowPlayer( SteamId steamid, string page = )
View a selected user's profile
public bool IsOpen { get; }
Returns true if any overlay is open
public bool IsPauseMenuOpen { get; }
Returns true if the pause menu overlay is open
public bool Equals( object obj )
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public string ToString( )
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public Type GetType( )
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public Game.Overlay( )
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public int GetHashCode( )
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public static void ShowPackageSelector( string query, Action<Package> onSelect, Action<string> onFilterChanged = null )
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public static void ShowBinds( )
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public static void ShowSettingsModal( )
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