class GameObject.NetworkAccessor
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public bool Active { get; }
Is this object networked
public bool IsOwner { get; }
Are we the owner of this network object
public Guid OwnerId { get; }
The Id of the owner of this object
public bool IsCreator { get; }
Are we the creator of this network object
public Guid CreatorId { get; }
The Id of the create of this object
public bool IsProxy { get; }
Is this object a network proxy. A network proxy is a network object that is not being simulated on the local pc. This means it's either owned by no-one and is being simulated by the host, or owned by another client.
public Connection OwnerConnection { get; }
Try to get the connection that owns this object. This can and will return null if we don't have information for this connection.
public Connection Owner { get; }
Try to get the connection that owns this object. This can and will return null if we don't have information for this connection.
public OwnerTransfer OwnerTransfer { get; }
Who can control ownership of this networked object?
public NetworkOrphaned NetworkOrphaned { get; }
Determines what happens when the owner disconnects.
public bool Interpolation { get; }
Whether the networked object's transform is interpolated.
public bool SetOrphanedMode( NetworkOrphaned action )
Set what happens to this networked object when the owner disconnects.
public bool SetOwnerTransfer( OwnerTransfer option )
Set who can control ownership of this networked object. Only the current owner can change this.
public bool AssignOwnership( Connection channel )
Set the owner of this object to the specified . Note: whether or not you can assign ownership of this object depends on the of this networked object.
public bool Spawn( Connection owner )
public bool Equals( object obj )
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public string ToString( )
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public Type GetType( )
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public bool Spawn( )
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public GameObject.NetworkAccessor( GameObject o )
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public bool TakeOwnership( )
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public void Refresh( )
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public int GetHashCode( )
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public bool DisableInterpolation( )
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public bool EnableInterpolation( )
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public bool DropOwnership( )
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public bool ClearInterpolation( )
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