class GameObjectDirectory
New GameObjects and Components are registered with this class when they're created, and unregistered when they're removed. This gives us a single place to enforce Id uniqueness in the scene, and allows for fast lookups by Id.
public Component FindComponentByGuid( Guid guid )
Find a Component in the scene by Guid. This should be really really fast.
public GameObject FindByGuid( Guid guid )
Find a GameObject in the scene by Guid. This should be really really fast.
public IEnumerable<GameObject> FindByName( string name, bool caseinsensitive = True )
Find objects with this name. Not performant.
public int Count { get; }
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public int GameObjectCount { get; }
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public int ComponentCount { get; }
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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