struct GameObjectSystem.Stage
A list of stages in the scene tick in which we can hook
public static GameObjectSystem.Stage StartUpdate
At the very start of the scene update
public static GameObjectSystem.Stage UpdateBones
Bones are worked out
public static GameObjectSystem.Stage PhysicsStep
Physics step, called in fixed update
public static GameObjectSystem.Stage Interpolation
When transforms are interpolated
public static GameObjectSystem.Stage FinishUpdate
At the very end of the scene update
public static GameObjectSystem.Stage StartFixedUpdate
Called at the start of fixed update
public static GameObjectSystem.Stage FinishFixedUpdate
Called at the end of fixed update
public static GameObjectSystem.Stage SceneLoaded
Called after a scene has been loaded
public int value__
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public Type GetType( )
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public string ToString( string format, IFormatProvider provider )
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public string ToString( IFormatProvider provider )
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public string ToString( string format )
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public string ToString( )
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public int CompareTo( object target )
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public int GetHashCode( )
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public bool Equals( object obj )
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public TypeCode GetTypeCode( )
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public bool HasFlag( Enum flag )
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