struct GameObjectSystem.Stage

in global :: Sandbox

A list of stages in the scene tick in which we can hook


public static GameObjectSystem.Stage StartUpdate

At the very start of the scene update

public static GameObjectSystem.Stage UpdateBones

Bones are worked out

public static GameObjectSystem.Stage PhysicsStep

Physics step, called in fixed update

public static GameObjectSystem.Stage Interpolation

When transforms are interpolated

public static GameObjectSystem.Stage FinishUpdate

At the very end of the scene update

public static GameObjectSystem.Stage StartFixedUpdate

Called at the start of fixed update

public static GameObjectSystem.Stage FinishFixedUpdate

Called at the end of fixed update

public static GameObjectSystem.Stage SceneLoaded

Called after a scene has been loaded

public int value__

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public Type GetType( )

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public string ToString( string format, IFormatProvider provider )

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public string ToString( IFormatProvider provider )

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public string ToString( string format )

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public string ToString( )

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public int CompareTo( object target )

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public int GetHashCode( )

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public bool Equals( object obj )

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public TypeCode GetTypeCode( )

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public bool HasFlag( Enum flag )

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