class GameObjectSystem
Allows creation of a system that always exists in every scene, is hooked into the scene's lifecycle, and is disposed when the scene is disposed.
public Scene Scene { get; }
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public void Dispose( )
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public Guid Id { get; }
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public GameObjectSystem( Scene scene )
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