class GameObjectSystem

in global :: Sandbox

Allows creation of a system that always exists in every scene, is hooked into the scene's lifecycle, and is disposed when the scene is disposed.


public Scene Scene { get; }

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public void Dispose( )

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public Guid Id { get; }

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public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public GameObjectSystem( Scene scene )

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