class GameObjectSystem<T>
A syntax sugar wrapper around GameObjectSystem, which allows you to access your system using SystemName.Current instead of Scene.GetSystem.
public static T Current { get; }
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public static T Get( Scene scene )
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public Scene Scene { get; }
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public void Dispose( )
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public Guid Id { get; }
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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