class GameObjectSystem<T>

in global :: Sandbox

A syntax sugar wrapper around GameObjectSystem, which allows you to access your system using SystemName.Current instead of Scene.GetSystem.


public static T Current { get; }

😔 No documentation found.

public static T Get( Scene scene )

😔 No documentation found.

public Scene Scene { get; }

😔 No documentation found.

public void Dispose( )

😔 No documentation found.

public Guid Id { get; }

😔 No documentation found.

public Type GetType( )

😔 No documentation found.

public string ToString( )

😔 No documentation found.

public bool Equals( object obj )

😔 No documentation found.

public int GetHashCode( )

😔 No documentation found.