class GameResource

in global :: Sandbox

Assets defined in C# and created through tools. You can define your own Custom Asset Types.


public bool HasUnsavedChanges { get; }

True if this resource has changed but the changes aren't written to disk

public int ResourceVersion { get; }

The version of the component. Used by .

public void Deserialize( JsonObject jso )

Deserialize values from a JsonObject

public void StateHasChanged( )

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public IEnumerable<string> GetReferencedPackages( )

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public JsonObject Serialize( )

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public void LoadFromJson( string json )

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public bool IsValid { get; }

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public int ResourceId { get; }

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public string ResourcePath { get; }

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public string ResourceName { get; }

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public string ToString( )

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public Type GetType( )

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public bool Equals( object obj )

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public int GetHashCode( )

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