class GameTransform

in global :: Sandbox

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public Transform InterpolatedLocal { get; }

The current interpolated local transform.

public Transform Local { get; set; }

The current local transform.

public Transform World { get; set; }

The current world transform.

public Vector3 Position { get; set; }

The position in world coordinates.

public Rotation Rotation { get; set; }

The rotation in world coordinates.

public Vector3 Scale { get; set; }

The scale in world coordinates.

public Vector3 LocalPosition { get; set; }

Position in local coordinates.

public Rotation LocalRotation { get; set; }

Rotation in local coordinates.

public Vector3 LocalScale { get; set; }

Scale in local coordinates.

public void LerpTo( ref Transform target, float frac )

Performs linear interpolation between this and the given transform.

  • target The destination transform.
  • frac Fraction, where 0 would return this, 0.5 would return a point between this and given transform, and 1 would return the given transform.

public bool Equals( object obj )

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public string ToString( )

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public Type GetType( )

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public IDisposable DisableProxy( )

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public Action OnTransformChanged

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public void ClearInterpolation( )

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public int GetHashCode( )

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public TransformProxy Proxy { get; set; }

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public GameObject Parent { get; }

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public void ClearLerp( )

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public GameObject GameObject { get; }

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