class GameTransform
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public Transform InterpolatedLocal { get; }
The current interpolated local transform.
public Transform Local { get; set; }
The current local transform.
public Transform World { get; set; }
The current world transform.
public Vector3 Position { get; set; }
The position in world coordinates.
public Rotation Rotation { get; set; }
The rotation in world coordinates.
public Vector3 Scale { get; set; }
The scale in world coordinates.
public Vector3 LocalPosition { get; set; }
Position in local coordinates.
public Rotation LocalRotation { get; set; }
Rotation in local coordinates.
public Vector3 LocalScale { get; set; }
Scale in local coordinates.
public void LerpTo( ref Transform target, float frac )
Performs linear interpolation between this and the given transform.
targetThe destination transform.fracFraction, where 0 would return this, 0.5 would return a point between this and given transform, and 1 would return the given transform.
public bool Equals( object obj )
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public string ToString( )
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public Type GetType( )
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public IDisposable DisableProxy( )
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public Action OnTransformChanged
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public void ClearInterpolation( )
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public int GetHashCode( )
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public TransformProxy Proxy { get; set; }
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public GameObject Parent { get; }
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public void ClearLerp( )
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public GameObject GameObject { get; }
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