class Gib

in global :: Sandbox

A gib is a prop that is treated slightly different. It will fade out after a certain amount of time.


public int GetHashCode( )

😔 No documentation found.

public DebugOverlaySystem DebugOverlay { get; }

😔 No documentation found.

public ComponentFlags Flags { get; set; }

😔 No documentation found.

public T AddComponent( bool startEnabled = True )

😔 No documentation found.

public T GetOrAddComponent( bool startEnabled = True )

😔 No documentation found.

public T GetComponent( bool includeDisabled = False )

😔 No documentation found.

public IEnumerable<T> GetComponents( bool includeDisabled = False )

😔 No documentation found.

public IEnumerable<T> GetComponentsInChildren( bool includeDisabled = False, bool includeSelf = True )

😔 No documentation found.

public T GetComponentInChildren( bool includeDisabled = False, bool includeSelf = True )

😔 No documentation found.

public IEnumerable<T> GetComponentsInParent( bool includeDisabled = False, bool includeSelf = True )

😔 No documentation found.

public T GetComponentInParent( bool includeDisabled = False, bool includeSelf = True )

😔 No documentation found.

public Guid Id { get; }

😔 No documentation found.

public Transform LocalTransform { get; set; }

😔 No documentation found.

public Vector3 LocalPosition { get; set; }

😔 No documentation found.

public void Invoke( float secondsDelay, Action action, CancellationToken ct = null )

😔 No documentation found.

public Rotation LocalRotation { get; set; }

😔 No documentation found.

public GameObject.NetworkAccessor Network { get; }

😔 No documentation found.

public bool IsProxy { get; }

😔 No documentation found.

public JsonNode Serialize( GameObject.SerializeOptions options = null )

😔 No documentation found.

public void Deserialize( JsonObject node )

😔 No documentation found.

public void DeserializeImmediately( JsonObject node )

😔 No documentation found.

public int ComponentVersion { get; }

😔 No documentation found.

public Transform WorldTransform { get; set; }

😔 No documentation found.

public Vector3 WorldPosition { get; set; }

😔 No documentation found.

public Rotation WorldRotation { get; set; }

😔 No documentation found.

public Vector3 WorldScale { get; set; }

😔 No documentation found.

public Type GetType( )

😔 No documentation found.

public string ToString( )

😔 No documentation found.

public bool Equals( object obj )

😔 No documentation found.

public Vector3 LocalScale { get; set; }

😔 No documentation found.

public Gib( )

😔 No documentation found.

public ITagSet Tags { get; }

😔 No documentation found.

public float FadeTime { get; set; }

😔 No documentation found.

public Model Model { get; set; }

😔 No documentation found.

public ulong BodyGroups { get; set; }

😔 No documentation found.

public string MaterialGroup { get; set; }

😔 No documentation found.

public Color Tint { get; set; }

😔 No documentation found.

public float Health { get; set; }

😔 No documentation found.

public bool IsStatic { get; set; }

😔 No documentation found.

public bool StartAsleep { get; set; }

😔 No documentation found.

public Action OnPropBreak { get; set; }

😔 No documentation found.

public Action<DamageInfo> OnPropTakeDamage { get; set; }

😔 No documentation found.

public void OnDamage( ref DamageInfo damage )

😔 No documentation found.

public void Kill( )

😔 No documentation found.

public List<Gib> CreateGibs( )

😔 No documentation found.

public void Break( )

😔 No documentation found.

public void EditLog( string name, object source )

😔 No documentation found.

public Scene Scene { get; }

😔 No documentation found.

public GameObject GameObject { get; }

😔 No documentation found.

public ComponentList Components { get; }

😔 No documentation found.

public bool Enabled { get; set; }

😔 No documentation found.

public bool Active { get; }

😔 No documentation found.

public bool IsValid { get; }

😔 No documentation found.

public Action OnComponentEnabled { get; set; }

😔 No documentation found.

public Action OnComponentStart { get; set; }

😔 No documentation found.

public Action OnComponentUpdate { get; set; }

😔 No documentation found.

public Action OnComponentFixedUpdate { get; set; }

😔 No documentation found.

public Action OnComponentDisabled { get; set; }

😔 No documentation found.

public Action OnComponentDestroy { get; set; }

😔 No documentation found.

public void Destroy( )

😔 No documentation found.

public void DestroyGameObject( )

😔 No documentation found.

public GameTransform Transform { get; }

😔 No documentation found.

public void Reset( )

😔 No documentation found.