struct Gizmo.Inputs

in global :: Sandbox

The input state, allows interaction with Gizmos


public bool IsHovered { get; set; }

True if the scene is being hovered by the mouse. False if the cursor is being used somewhere else

public Vector2 CursorPosition { get; set; }

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public Ray CursorRay { get; set; }

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public bool LeftMouse { get; set; }

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public bool RightMouse { get; set; }

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public bool DoubleClick { get; set; }

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public KeyboardModifiers Modifiers { get; set; }

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public SceneCamera Camera { get; set; }

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public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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