struct Gizmo.Inputs
The input state, allows interaction with Gizmos
public bool IsHovered { get; set; }
True if the scene is being hovered by the mouse. False if the cursor is being used somewhere else
public Vector2 CursorPosition { get; set; }
😔 No documentation found.
public Ray CursorRay { get; set; }
😔 No documentation found.
public bool LeftMouse { get; set; }
😔 No documentation found.
public bool RightMouse { get; set; }
😔 No documentation found.
public bool DoubleClick { get; set; }
😔 No documentation found.
public KeyboardModifiers Modifiers { get; set; }
😔 No documentation found.
public SceneCamera Camera { get; set; }
😔 No documentation found.
public bool Equals( object obj )
😔 No documentation found.
public int GetHashCode( )
😔 No documentation found.
public string ToString( )
😔 No documentation found.
public Type GetType( )
😔 No documentation found.