class Gizmo.Pressed

in global :: Sandbox

Access to the currently pressed path information


public static Ray Ray { get; }

The ray representing the cursor direction

public static bool This { get; }

True if the current gizmo scope is pressed

public static bool Any { get; }

True if any object is currently pressed

public static Vector2 CursorDelta { get; }

The distance the cursor has travelled since press started

public static Vector2 CursorPosition { get; }

The cursor position at the start of the press

public static bool IsActive { get; }

True if press is active. This generally means that the left mouse button is down

public static void ClearPath( )

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public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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