class Gizmo.Pressed
Access to the currently pressed path information
public static Ray Ray { get; }
The ray representing the cursor direction
public static bool This { get; }
True if the current gizmo scope is pressed
public static bool Any { get; }
True if any object is currently pressed
public static Vector2 CursorDelta { get; }
The distance the cursor has travelled since press started
public static Vector2 CursorPosition { get; }
The cursor position at the start of the press
public static bool IsActive { get; }
True if press is active. This generally means that the left mouse button is down
public static void ClearPath( )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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