class Gizmo.SceneSettings

in global :: Sandbox

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public string EditMode { get; set; }

How do we want to edit this? Usually something like "position", "rotation", "scale" etc

public bool Selection { get; set; }

Do we want to let the user select things in the current mode?

public string ViewMode { get; set; }

What is the current view mode? 3d, 2d, ui?

public bool GizmosEnabled { get; set; }

Are gizmos enabled?

public float GizmoScale { get; set; }

How big to show the gizmos

public float GridSpacing { get; set; }

Grid spacing

public bool SnapToGrid { get; set; }

Snap positions to the grid

public bool SnapToAngles { get; set; }

Snap angles

public float AngleSpacing { get; set; }

Grid spacing

public bool GlobalSpace { get; set; }

Editing in local space

public bool DebugActionGraphs { get; set; }

Should we show lines representing GameObject references in action graphs?

public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public Gizmo.SceneSettings( )

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