struct GpuBuffer.IndirectDrawIndexedArguments

in global :: Sandbox

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public uint IndexCount

Number of indices to draw per instance.

public uint InstanceCount

Number of instances to draw.

public uint FirstIndex

Index of the first index to draw.

public int BaseVertex

Value added to each index before indexing into the vertex buffer.

public uint FirstInstance

Instance ID of the first instance.

public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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