struct GpuBuffer.IndirectDrawIndexedArguments
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public uint IndexCount
Number of indices to draw per instance.
public uint InstanceCount
Number of instances to draw.
public uint FirstIndex
Index of the first index to draw.
public int BaseVertex
Value added to each index before indexing into the vertex buffer.
public uint FirstInstance
Instance ID of the first instance.
public bool Equals( object obj )
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public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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