class GpuBuffer<T>
A typed GpuBuffer
TThe type of data that the GpuBuffer will store. Must be a blittable value type.
public GpuBuffer<T>( int elementCount, GpuBuffer.UsageFlags flags = Structured, string debugName = null )
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public bool Equals( object obj )
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public string ToString( )
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public Type GetType( )
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public void SetCounterValue( uint counterValue )
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public void CopyStructureCount( GpuBuffer destBuffer, int destBufferOffset = 0 )
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public void SetData( List<T> data, int elementOffset = 0 )
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public void SetData( Span<T> data, int elementOffset = 0 )
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public int GetHashCode( )
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public void GetData( Span<T> data, int start, int count )
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public void Dispose( )
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public bool IsValid { get; }
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public GpuBuffer.UsageFlags Usage { get; }
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public int ElementSize { get; }
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public int ElementCount { get; }
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public void SetData( Span<T> data, int elementOffset = 0 )
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public void GetData( Span<T> data, int start, int count )
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public void GetData( Span<T> data )
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public void GetData( Span<T> data )
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