struct GradientFogController

in global :: Sandbox

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public bool Enabled { get; set; }

Whether the fog is enabled.

public float StartDistance { get; set; }

Start distance of the fog.

public float EndDistance { get; set; }

End distance of the fog.

public float StartHeight { get; set; }

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public float EndHeight { get; set; }

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public float MaximumOpacity { get; set; }

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public Color Color { get; set; }

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public float DistanceFalloffExponent { get; set; }

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public float VerticalFalloffExponent { get; set; }

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public void Write( RenderAttributes attr )

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public GradientFogController LerpTo( GradientFogController desired, float delta, bool clamp = True )

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public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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