struct GradientFogController
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public bool Enabled { get; set; }
Whether the fog is enabled.
public float StartDistance { get; set; }
Start distance of the fog.
public float EndDistance { get; set; }
End distance of the fog.
public float StartHeight { get; set; }
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public float EndHeight { get; set; }
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public float MaximumOpacity { get; set; }
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public Color Color { get; set; }
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public float DistanceFalloffExponent { get; set; }
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public float VerticalFalloffExponent { get; set; }
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public void Write( RenderAttributes attr )
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public GradientFogController LerpTo( GradientFogController desired, float delta, bool clamp = True )
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public bool Equals( object obj )
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public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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