struct Graphics.DownsampleMethod
Which method to use when downsampling a texture
public static Graphics.DownsampleMethod Box
Uses a box filter to downsample the texture
public static Graphics.DownsampleMethod GaussianBlur
Uses a gaussian filter to downsample the texture
public static Graphics.DownsampleMethod GGX
Downsamples the texture using GGX normal distribution function, suitable for using with PBR materials
public static Graphics.DownsampleMethod Max
Downsamples the texture using a max operator filter ( brightest pixel )
public static Graphics.DownsampleMethod Min
Downsamples the texture using a min operator filter ( darkest pixel )
public static Graphics.DownsampleMethod MinMax
Downsamples the texture in red and green channels using a Min/Max filter ( darkest and brightest pixel )
public static Graphics.DownsampleMethod Default
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public int value__
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public Type GetType( )
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public TypeCode GetTypeCode( )
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public string ToString( IFormatProvider provider )
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public string ToString( string format )
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public string ToString( )
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public int CompareTo( object target )
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public int GetHashCode( )
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public bool Equals( object obj )
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public string ToString( string format, IFormatProvider provider )
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public bool HasFlag( Enum flag )
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