struct Graphics.DownsampleMethod

in global :: Sandbox

Which method to use when downsampling a texture


public static Graphics.DownsampleMethod Box

Uses a box filter to downsample the texture

public static Graphics.DownsampleMethod GaussianBlur

Uses a gaussian filter to downsample the texture

public static Graphics.DownsampleMethod GGX

Downsamples the texture using GGX normal distribution function, suitable for using with PBR materials

public static Graphics.DownsampleMethod Max

Downsamples the texture using a max operator filter ( brightest pixel )

public static Graphics.DownsampleMethod Min

Downsamples the texture using a min operator filter ( darkest pixel )

public static Graphics.DownsampleMethod MinMax

Downsamples the texture in red and green channels using a Min/Max filter ( darkest and brightest pixel )

public static Graphics.DownsampleMethod Default

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public int value__

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public Type GetType( )

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public TypeCode GetTypeCode( )

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public string ToString( IFormatProvider provider )

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public string ToString( string format )

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public string ToString( )

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public int CompareTo( object target )

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public int GetHashCode( )

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public bool Equals( object obj )

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public string ToString( string format, IFormatProvider provider )

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public bool HasFlag( Enum flag )

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