class HammerMesh
Added automatically by Hammer to GameObjects that have a map mesh tied to them. When a map is compiled the Model property is populated by the generated model.
public Model Model { get; set; }
Gets populated at compile time, will be valid when loading from compiled map
public Vector3 SurfaceVelocity { get; set; }
Set the local velocity of the surface so things can slide along it, like a conveyor belt
public Action<Collider> OnTriggerEnter { get; set; }
Called when a collider enters this trigger
public Action<Collider> OnTriggerExit { get; set; }
Called when a collider exits this trigger
public T GetOrAddComponent( bool startEnabled = True )
😔 No documentation found.
public T GetComponent( bool includeDisabled = False )
😔 No documentation found.
public IEnumerable<T> GetComponents( bool includeDisabled = False )
😔 No documentation found.
public IEnumerable<T> GetComponentsInChildren( bool includeDisabled = False, bool includeSelf = True )
😔 No documentation found.
public T GetComponentInChildren( bool includeDisabled = False, bool includeSelf = True )
😔 No documentation found.
public IEnumerable<T> GetComponentsInParent( bool includeDisabled = False, bool includeSelf = True )
😔 No documentation found.
public T GetComponentInParent( bool includeDisabled = False, bool includeSelf = True )
😔 No documentation found.
public Guid Id { get; }
😔 No documentation found.
public Transform LocalTransform { get; set; }
😔 No documentation found.
public Vector3 LocalPosition { get; set; }
😔 No documentation found.
public Rotation LocalRotation { get; set; }
😔 No documentation found.
public Vector3 LocalScale { get; set; }
😔 No documentation found.
public ComponentFlags Flags { get; set; }
😔 No documentation found.
public T AddComponent( bool startEnabled = True )
😔 No documentation found.
public JsonNode Serialize( GameObject.SerializeOptions options = null )
😔 No documentation found.
public void Deserialize( JsonObject node )
😔 No documentation found.
public void DeserializeImmediately( JsonObject node )
😔 No documentation found.
public int ComponentVersion { get; }
😔 No documentation found.
public Transform WorldTransform { get; set; }
😔 No documentation found.
public Vector3 WorldPosition { get; set; }
😔 No documentation found.
public Rotation WorldRotation { get; set; }
😔 No documentation found.
public Vector3 WorldScale { get; set; }
😔 No documentation found.
public Type GetType( )
😔 No documentation found.
public string ToString( )
😔 No documentation found.
public bool Equals( object obj )
😔 No documentation found.
public GameObject.NetworkAccessor Network { get; }
😔 No documentation found.
public bool IsProxy { get; }
😔 No documentation found.
public HammerMesh( )
😔 No documentation found.
public void Invoke( float secondsDelay, Action action, CancellationToken ct = null )
😔 No documentation found.
public bool UseRenderer { get; set; }
😔 No documentation found.
public bool UseCollision { get; set; }
😔 No documentation found.
public Color Tint { get; set; }
😔 No documentation found.
public ModelRenderer.ShadowRenderType RenderType { get; set; }
😔 No documentation found.
public bool Static { get; set; }
😔 No documentation found.
public Nullable<float> Friction { get; set; }
😔 No documentation found.
public Surface Surface { get; set; }
😔 No documentation found.
public bool IsTrigger { get; set; }
😔 No documentation found.
public Scene Scene { get; }
😔 No documentation found.
public GameTransform Transform { get; }
😔 No documentation found.
public GameObject GameObject { get; }
😔 No documentation found.
public ComponentList Components { get; }
😔 No documentation found.
public DebugOverlaySystem DebugOverlay { get; }
😔 No documentation found.
public bool Enabled { get; set; }
😔 No documentation found.
public bool IsValid { get; }
😔 No documentation found.
public Action OnComponentEnabled { get; set; }
😔 No documentation found.
public Action OnComponentStart { get; set; }
😔 No documentation found.
public Action OnComponentUpdate { get; set; }
😔 No documentation found.
public Action OnComponentFixedUpdate { get; set; }
😔 No documentation found.
public Action OnComponentDisabled { get; set; }
😔 No documentation found.
public Action OnComponentDestroy { get; set; }
😔 No documentation found.
public void Destroy( )
😔 No documentation found.
public void DestroyGameObject( )
😔 No documentation found.
public void Reset( )
😔 No documentation found.
public void EditLog( string name, object source )
😔 No documentation found.
public ITagSet Tags { get; }
😔 No documentation found.
public bool Active { get; }
😔 No documentation found.
public int GetHashCode( )
😔 No documentation found.