class HapticEffect
Contains a haptic effect, which consists of patterns for the controller and triggers.
public static HapticEffect SoftImpact { get; }
A haptic pattern that represents a light, soft impact.
public static HapticEffect HardImpact { get; }
A haptic pattern that represents a hard, sudden impact.
public static HapticEffect Rumble { get; }
Applies a simple rumble to the controller.
public static HapticEffect RumbleLeftTrigger { get; }
Applies a simple rumble to the left trigger.
public static HapticEffect RumbleRightTrigger { get; }
Applies a simple rumble to the right trigger.
public static HapticEffect Heartbeat { get; }
A haptic effect that feels like a heartbeat.
public HapticPattern RightTriggerPattern
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public HapticPattern ControllerPattern
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public HapticEffect( HapticPattern controllerPattern = null, HapticPattern leftTriggerPattern = null, HapticPattern rightTriggerPattern = null )
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public Type GetType( )
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public HapticEffect <Clone>$( )
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public bool Equals( HapticEffect other )
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public bool Equals( object obj )
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public static bool op_Inequality( HapticEffect left, HapticEffect right )
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public static bool op_Equality( HapticEffect left, HapticEffect right )
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public HapticPattern LeftTriggerPattern
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public string ToString( )
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public float LengthScale { set; }
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public float FrequencyScale { set; }
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public int GetHashCode( )
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public float AmplitudeScale { set; }
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