class HapticEffect

in global :: Sandbox

Contains a haptic effect, which consists of patterns for the controller and triggers.


public static HapticEffect SoftImpact { get; }

A haptic pattern that represents a light, soft impact.

public static HapticEffect HardImpact { get; }

A haptic pattern that represents a hard, sudden impact.

public static HapticEffect Rumble { get; }

Applies a simple rumble to the controller.

public static HapticEffect RumbleLeftTrigger { get; }

Applies a simple rumble to the left trigger.

public static HapticEffect RumbleRightTrigger { get; }

Applies a simple rumble to the right trigger.

public static HapticEffect Heartbeat { get; }

A haptic effect that feels like a heartbeat.

public HapticPattern RightTriggerPattern

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public HapticPattern ControllerPattern

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public HapticEffect( HapticPattern controllerPattern = null, HapticPattern leftTriggerPattern = null, HapticPattern rightTriggerPattern = null )

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public Type GetType( )

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public HapticEffect <Clone>$( )

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public bool Equals( HapticEffect other )

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public bool Equals( object obj )

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public static bool op_Inequality( HapticEffect left, HapticEffect right )

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public static bool op_Equality( HapticEffect left, HapticEffect right )

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public HapticPattern LeftTriggerPattern

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public string ToString( )

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public float LengthScale { set; }

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public float FrequencyScale { set; }

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public int GetHashCode( )

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public float AmplitudeScale { set; }

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