class HapticPattern

in global :: Sandbox

Contains a haptic pattern, which consists of frequency and amplitude values that can change over time.


public HapticPattern( float Length, Curve FrequencyCurve, Curve AmplitudeCurve )

Contains a haptic pattern, which consists of frequency and amplitude values that can change over time.

public static HapticPattern SoftImpact { get; }

A haptic pattern that represents a light, soft impact.

public static HapticPattern HardImpact { get; }

A haptic pattern that represents a hard, sudden impact.

public static HapticPattern Rumble { get; }

A haptic pattern that represents a constant low-frequency rumble.

public static HapticPattern Heartbeat { get; }

A haptic pattern that feels like a heartbeat.

public float AmplitudeScale

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public float LengthScale

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public Type GetType( )

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public void Deconstruct( ref float Length, ref Curve FrequencyCurve, ref Curve AmplitudeCurve )

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public HapticPattern <Clone>$( )

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public bool Equals( HapticPattern other )

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public bool Equals( object obj )

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public static bool op_Inequality( HapticPattern left, HapticPattern right )

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public static bool op_Equality( HapticPattern left, HapticPattern right )

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public float FrequencyScale

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public string ToString( )

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public void GetValue( float t, ref float frequency, ref float amplitude )

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public int Position { get; }

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public Curve AmplitudeCurve { get; set; }

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public Curve FrequencyCurve { get; set; }

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public int GetHashCode( )

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public float Length { get; set; }

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