class HapticPattern
Contains a haptic pattern, which consists of frequency and amplitude values that can change over time.
public HapticPattern( float Length, Curve FrequencyCurve, Curve AmplitudeCurve )
Contains a haptic pattern, which consists of frequency and amplitude values that can change over time.
public static HapticPattern SoftImpact { get; }
A haptic pattern that represents a light, soft impact.
public static HapticPattern HardImpact { get; }
A haptic pattern that represents a hard, sudden impact.
public static HapticPattern Rumble { get; }
A haptic pattern that represents a constant low-frequency rumble.
public static HapticPattern Heartbeat { get; }
A haptic pattern that feels like a heartbeat.
public float AmplitudeScale
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public float LengthScale
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public Type GetType( )
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public void Deconstruct( ref float Length, ref Curve FrequencyCurve, ref Curve AmplitudeCurve )
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public HapticPattern <Clone>$( )
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public bool Equals( HapticPattern other )
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public bool Equals( object obj )
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public static bool op_Inequality( HapticPattern left, HapticPattern right )
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public static bool op_Equality( HapticPattern left, HapticPattern right )
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public float FrequencyScale
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public string ToString( )
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public void GetValue( float t, ref float frequency, ref float amplitude )
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public int Position { get; }
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public Curve AmplitudeCurve { get; set; }
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public Curve FrequencyCurve { get; set; }
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public int GetHashCode( )
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public float Length { get; set; }
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