interface ISceneCollisionEvents

in global :: Sandbox

Listen to all collision events that happen during a physics step.


public void OnCollisionStart( Collision collision )

Called when a collider/rigidbody starts touching another collider.

public void OnCollisionUpdate( Collision collision )

Called once per physics step for every collider being touched.

public void OnCollisionStop( CollisionStop collision )

Called when a collider/rigidbody stops touching another collider.