interface ISceneCollisionEvents
Listen to all collision events that happen during a physics step.
public void OnCollisionStart( Collision collision )
Called when a collider/rigidbody starts touching another collider.
public void OnCollisionUpdate( Collision collision )
Called once per physics step for every collider being touched.
public void OnCollisionStop( CollisionStop collision )
Called when a collider/rigidbody stops touching another collider.