interface ISceneStartup
Allows listening to events related to scene startup. This should really only apply to GameObjectSystem's because components won't have been spawned/created when most of this is invoked.
public void OnHostPreInitialize( SceneFile scene )
Called before the scene is loaded. In game only, on host only.
public void OnClientInitialize( )
😔 No documentation found.
public void OnHostInitialize( )
😔 No documentation found.