class InputAction
An input action defined by a game project.
public string Name { get; set; }
The name of the input action. Used by Input.Down|Pressed|Released.
public string GroupName { get; set; }
A group name for this input when showing in a binding system
public string Title { get; set; }
A friendly name for this input action when showing in a binding system
public string KeyboardCode { get; set; }
The key or key combo we'll be watching for.
public GamepadCode GamepadCode { get; set; }
What gamepad button should this action map to?
public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public InputAction( string name, string keyboardCode, GamepadCode gamepadCode = None, string groupName = Other, string title = null )
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public InputAction( )
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public InputAction( InputAction other )
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