class LaunchArguments
These are arguments that were set when launching the current game. This is used to pre-configure the game from the menu
public static string Map { get; set; }
The map to start with. It's really up to the game to use this
public static int MaxPlayers { get; set; }
Preferred max players for multiplayer games. Used by games, but not enforced.
public static Dictionary<string,string> GameSettings { get; set; }
The game settings to apply on join. These are a list of convars.
public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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