struct ModelArchetype
Default model archetypes. These types are defined in "tools/model_archetypes.txt".
public static ModelArchetype static_prop_model
A static model. It can still have collisions, but they do not have physics.
public static ModelArchetype animated_model
Animated model. Typically no physics.
public static ModelArchetype physics_prop_model
A generic physics enabled model.
public static ModelArchetype jointed_physics_model
A ragdoll type model.
public static ModelArchetype breakable_prop_model
A physics model that can be broken into other physics models.
public static ModelArchetype generic_actor_model
A generic actor/NPC model.
public int value__
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public Type GetType( )
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public TypeCode GetTypeCode( )
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public string ToString( IFormatProvider provider )
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public string ToString( string format )
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public string ToString( )
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public int CompareTo( object target )
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public int GetHashCode( )
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public bool Equals( object obj )
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public string ToString( string format, IFormatProvider provider )
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public bool HasFlag( Enum flag )
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