struct ModelBuilder.Bone

in global :: Sandbox

A bone definition for use with .

  • Name Name of the bone.
  • ParentName Name of the parent bone.
  • Position Position of the bone, relative to its parent.
  • Rotation Rotation of the bone, relative to its parent.

public ModelBuilder.Bone( string Name, string ParentName, Vector3 Position, Rotation Rotation )

A bone definition for use with .

  • Name Name of the bone.
  • ParentName Name of the parent bone.
  • Position Position of the bone, relative to its parent.
  • Rotation Rotation of the bone, relative to its parent.

public string Name { get; set; }

Name of the bone.

public string ParentName { get; set; }

Name of the parent bone.

public Vector3 Position { get; set; }

Position of the bone, relative to its parent.

public Rotation Rotation { get; set; }

Rotation of the bone, relative to its parent.

public string ToString( )

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public static bool op_Inequality( ModelBuilder.Bone left, ModelBuilder.Bone right )

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public static bool op_Equality( ModelBuilder.Bone left, ModelBuilder.Bone right )

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public int GetHashCode( )

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public bool Equals( object obj )

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public bool Equals( ModelBuilder.Bone other )

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public void Deconstruct( ref string Name, ref string ParentName, ref Vector3 Position, ref Rotation Rotation )

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public Type GetType( )

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