class Mouse
Gives access to mouse position etc
public static Vector2 Position { get; set; }
Access to local clients' cursor position, relative to game windows' top left corner.
public static Vector2 Delta { get; }
Change in local clients' cursor position since last frame.
public static string CursorType { get; set; }
Sets the cursor type until another panel stomps this value. Doesn't affect main menu.
public static bool Active { get; }
Whether the local clients' cursor is active or not, meaning it can interact with UI elements, etc.
public static bool Visible { get; set; }
DEPRECATED. Use Mouse.Visibility instead.
public static MouseVisibility Visibility { get; set; }
The visibility state of the mouse cursor. Auto will only show the mouse when clickable UI elements are visible.
public static Vector2 Velocity { get; }
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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