class MultiSerializedObject

in global :: Sandbox

An object (or data) that can be accessed as an object


public void Add( SerializedObject obj )

Add an object. Don't forget to rebuild after editing!

public bool IsMultipleTargets { get; }

True if the target is multiple objects

public IEnumerable<object> Targets { get; }

A list of actual target objects - if applicable

public MultiSerializedObject( )

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public bool Equals( object obj )

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public string ToString( )

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public Type GetType( )

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public void NoteFinishEdit( SerializedProperty childProperty )

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public void NoteStartEdit( SerializedProperty childProperty )

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public void NotePreChange( SerializedProperty childProperty )

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public void NoteChanged( SerializedProperty childProperty )

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public IEnumerator<SerializedProperty> GetEnumerator( )

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public bool TryGetProperty( string v, ref SerializedProperty prop )

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public SerializedObject.PropertyFinishEditDelegate OnPropertyFinishEdit { get; set; }

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public int GetHashCode( )

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public SerializedObject.PropertyStartEditDelegate OnPropertyStartEdit { get; set; }

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public SerializedObject.PropertyChangedDelegate OnPropertyChanged { get; set; }

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public SerializedObject.PropertyPreChangeDelegate OnPropertyPreChange { get; set; }

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public SerializedProperty ParentProperty { get; set; }

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public void Rebuild( )

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public string TypeTitle { get; }

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public string TypeName { get; }

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public SerializedProperty GetProperty( string v )

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public string TypeIcon { get; }

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