struct NavMeshAgent.LinkTraversalData

in global :: Sandbox

Holds information about the current link the agent is traversing.


public Vector3 LinkEnterPosition { get; set; }

The start position of the traversal. Depending on the direction traversing, this is either LinkComponent.WorldStartPositionOnNavMesh or LinkComponent.WorldEndPositionOnNavMesh.

public Vector3 LinkExitPosition { get; set; }

The end position of the traversal. Where the agent should exit. Depending on the direction traversing, this is either LinkComponent.WorldStartPositionOnNavMesh or LinkComponent.WorldEndPositionOnNavMesh.

public Vector3 AgentInitialPosition { get; set; }

The position at which the agent entered the link.

public NavMeshLink LinkComponent { get; set; }

The Link component that the agent is traversing. May be null if the agent is traversing a link created without a NavMeshLink component.

public string ToString( )

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public static bool op_Inequality( NavMeshAgent.LinkTraversalData left, NavMeshAgent.LinkTraversalData right )

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public static bool op_Equality( NavMeshAgent.LinkTraversalData left, NavMeshAgent.LinkTraversalData right )

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public int GetHashCode( )

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public bool Equals( object obj )

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public bool Equals( NavMeshAgent.LinkTraversalData other )

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public Type GetType( )

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