struct NavMeshAgent.LinkTraversalData
Holds information about the current link the agent is traversing.
public Vector3 LinkEnterPosition { get; set; }
The start position of the traversal. Depending on the direction traversing, this is either LinkComponent.WorldStartPositionOnNavMesh or LinkComponent.WorldEndPositionOnNavMesh.
public Vector3 LinkExitPosition { get; set; }
The end position of the traversal. Where the agent should exit. Depending on the direction traversing, this is either LinkComponent.WorldStartPositionOnNavMesh or LinkComponent.WorldEndPositionOnNavMesh.
public Vector3 AgentInitialPosition { get; set; }
The position at which the agent entered the link.
public NavMeshLink LinkComponent { get; set; }
The Link component that the agent is traversing. May be null if the agent is traversing a link created without a NavMeshLink component.
public string ToString( )
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public static bool op_Inequality( NavMeshAgent.LinkTraversalData left, NavMeshAgent.LinkTraversalData right )
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public static bool op_Equality( NavMeshAgent.LinkTraversalData left, NavMeshAgent.LinkTraversalData right )
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public int GetHashCode( )
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public bool Equals( object obj )
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public bool Equals( NavMeshAgent.LinkTraversalData other )
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public Type GetType( )
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