class NetworkingSettings
A class that holds all configured networking settings for a game. This is serialized as a config and shared from the server to the client.
public bool DestroyLobbyWhenHostLeaves { get; set; }
Whether to disband the game lobby when the host leaves.
public bool AutoSwitchToBestHost { get; set; }
Whether to periodically switch to the best host candidate. Candidates are scored based on their average ping and connection quality to all other peers.
public bool ClientsCanSpawnObjects { get; set; }
By default can clients create objects. This can be changed per connection after join.
public bool ClientsCanRefreshObjects { get; set; }
By default can clients refresh objects. This can be changed per connection after join.
public float UpdateRate { get; set; }
The frequency at which the network system will send updates to clients. Higher is better but you probably want to stay in the 10-60 range.
public Guid Guid { get; set; }
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public int Version { get; }
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public JsonObject Serialize( )
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public void Deserialize( string json )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public NetworkingSettings( )
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