class ParticleBoxEmitter

in global :: Sandbox

Emits particles within a box shape.


public void Invoke( float secondsDelay, Action action, CancellationToken ct = null )

😔 No documentation found.

public ComponentFlags Flags { get; set; }

😔 No documentation found.

public T AddComponent( bool startEnabled = True )

😔 No documentation found.

public T GetOrAddComponent( bool startEnabled = True )

😔 No documentation found.

public T GetComponent( bool includeDisabled = False )

😔 No documentation found.

public IEnumerable<T> GetComponents( bool includeDisabled = False )

😔 No documentation found.

public IEnumerable<T> GetComponentsInChildren( bool includeDisabled = False, bool includeSelf = True )

😔 No documentation found.

public T GetComponentInChildren( bool includeDisabled = False, bool includeSelf = True )

😔 No documentation found.

public IEnumerable<T> GetComponentsInParent( bool includeDisabled = False, bool includeSelf = True )

😔 No documentation found.

public T GetComponentInParent( bool includeDisabled = False, bool includeSelf = True )

😔 No documentation found.

public Guid Id { get; }

😔 No documentation found.

public Transform LocalTransform { get; set; }

😔 No documentation found.

public Vector3 LocalPosition { get; set; }

😔 No documentation found.

public Rotation LocalRotation { get; set; }

😔 No documentation found.

public DebugOverlaySystem DebugOverlay { get; }

😔 No documentation found.

public Vector3 LocalScale { get; set; }

😔 No documentation found.

public bool IsProxy { get; }

😔 No documentation found.

public JsonNode Serialize( GameObject.SerializeOptions options = null )

😔 No documentation found.

public void Deserialize( JsonObject node )

😔 No documentation found.

public void DeserializeImmediately( JsonObject node )

😔 No documentation found.

public int ComponentVersion { get; }

😔 No documentation found.

public Transform WorldTransform { get; set; }

😔 No documentation found.

public Vector3 WorldPosition { get; set; }

😔 No documentation found.

public Rotation WorldRotation { get; set; }

😔 No documentation found.

public Vector3 WorldScale { get; set; }

😔 No documentation found.

public Type GetType( )

😔 No documentation found.

public string ToString( )

😔 No documentation found.

public bool Equals( object obj )

😔 No documentation found.

public int GetHashCode( )

😔 No documentation found.

public GameObject.NetworkAccessor Network { get; }

😔 No documentation found.

public float time

😔 No documentation found.

public ITagSet Tags { get; }

😔 No documentation found.

public Vector3 Size { get; set; }

😔 No documentation found.

public bool OnEdge { get; set; }

😔 No documentation found.

public bool Emit( ParticleEffect target )

😔 No documentation found.

public bool Loop { get; set; }

😔 No documentation found.

public bool DestroyOnEnd { get; set; }

😔 No documentation found.

public float Duration { get; set; }

😔 No documentation found.

public float Delay { get; set; }

😔 No documentation found.

public float Burst { get; set; }

😔 No documentation found.

public ParticleFloat Rate { get; set; }

😔 No documentation found.

public float RateOverDistance { get; set; }

😔 No documentation found.

public float Delta { get; }

😔 No documentation found.

public bool IsBursting { get; }

😔 No documentation found.

public float EmitRandom { get; }

😔 No documentation found.

public void ResetEmitter( )

😔 No documentation found.

public Scene Scene { get; }

😔 No documentation found.

public GameTransform Transform { get; }

😔 No documentation found.

public GameObject GameObject { get; }

😔 No documentation found.

public ComponentList Components { get; }

😔 No documentation found.

public bool Enabled { get; set; }

😔 No documentation found.

public bool Active { get; }

😔 No documentation found.

public bool IsValid { get; }

😔 No documentation found.

public Action OnComponentEnabled { get; set; }

😔 No documentation found.

public Action OnComponentStart { get; set; }

😔 No documentation found.

public Action OnComponentUpdate { get; set; }

😔 No documentation found.

public Action OnComponentFixedUpdate { get; set; }

😔 No documentation found.

public Action OnComponentDisabled { get; set; }

😔 No documentation found.

public Action OnComponentDestroy { get; set; }

😔 No documentation found.

public void Destroy( )

😔 No documentation found.

public void DestroyGameObject( )

😔 No documentation found.

public void Reset( )

😔 No documentation found.

public ParticleBoxEmitter( )

😔 No documentation found.

public void EditLog( string name, object source )

😔 No documentation found.