struct ParticleSpriteRenderer.BillboardAlignment

in global :: Sandbox

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public static ParticleSpriteRenderer.BillboardAlignment LookAtCamera

Look directly at the camera, apply roll

public static ParticleSpriteRenderer.BillboardAlignment RotateToCamera

Look at the camera but don't pitch up and down, up is always up, can roll

public static ParticleSpriteRenderer.BillboardAlignment Particle

Use rotation provided by the particle, pitch yaw and roll

public static ParticleSpriteRenderer.BillboardAlignment Object

Align to game object rotation, apply pitch yaw and roll

public bool HasFlag( Enum flag )

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public bool Equals( object obj )

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public int GetHashCode( )

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public int CompareTo( object target )

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public string ToString( )

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public string ToString( string format )

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public string ToString( IFormatProvider provider )

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public string ToString( string format, IFormatProvider provider )

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public TypeCode GetTypeCode( )

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public Type GetType( )

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public int value__

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