class ParticleSystem
A particle effect system that allows for complex visual effects, such as explosions, muzzle flashes, impact effects, etc.
public bool IsError { get; }
Whether the particle system is invalid, or has not yet loaded.
public string Name { get; }
Particle system file name.
public BBox Bounds { get; }
Static bounding box of the resource.
public int ChildCount { get; }
How many child particle systems do we have
public ParticleSystem GetChild( int index )
Returns child particle at given index.
indexIndex of child particle system, starting at 0.- Returns Particle system
public static ParticleSystem Load( string filename )
Loads a particle system from given file.
public static Task<ParticleSystem> LoadAsync( string filename )
Load a particle system by file path.
filenameThe file path to load as a particle system.- Returns The loaded particle system, or null
public Type GetType( )
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public void StateHasChanged( )
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public string ToString( )
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public bool HasUnsavedChanges { get; }
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public int GetHashCode( )
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public string ResourceName { get; }
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public bool Equals( object obj )
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public int ResourceId { get; }
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public bool IsValid { get; }
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public string ResourcePath { get; }
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