class PartyRoom

in global :: Sandbox

A Party. A Party with your friends.


public SteamId Id { get; }

The unique identifier of this lobby

public bool SetOwner( SteamId friend )

Set the owner to someone else. You need to be the owner

public bool VoiceCommunicationAllowed { get; }

Allow communication via voice when in the main menu.

public IEnumerable<Friend> Members { get; }

A list of members in this room

public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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public void SendChatMessage( string text )

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public Action<Friend,byte[]> OnVoiceData { get; set; }

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public Action<Friend> OnLeave { get; set; }

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public Action<Friend> OnJoin { get; set; }

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public Friend Owner { get; }

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public static Task<PartyRoom.Entry[]> Find( )

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public bool Equals( object obj )

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public static Task<PartyRoom> Create( int maxMembers, string name, bool ispublic )

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public static Task<PartyRoom> Create( int maxMembers )

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public bool VoiceRecording { get; set; }

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public void Leave( )

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public Action<Friend,string> OnChatMessage { get; set; }

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public static PartyRoom Current { get; }

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