class PartyRoom
A Party. A Party with your friends.
public SteamId Id { get; }
The unique identifier of this lobby
public bool SetOwner( SteamId friend )
Set the owner to someone else. You need to be the owner
public bool VoiceCommunicationAllowed { get; }
Allow communication via voice when in the main menu.
public IEnumerable<Friend> Members { get; }
A list of members in this room
public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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public void SendChatMessage( string text )
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public Action<Friend,byte[]> OnVoiceData { get; set; }
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public Action<Friend> OnLeave { get; set; }
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public Action<Friend> OnJoin { get; set; }
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public Friend Owner { get; }
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public static Task<PartyRoom.Entry[]> Find( )
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public bool Equals( object obj )
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public static Task<PartyRoom> Create( int maxMembers, string name, bool ispublic )
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public static Task<PartyRoom> Create( int maxMembers )
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public bool VoiceRecording { get; set; }
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public void Leave( )
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public Action<Friend,string> OnChatMessage { get; set; }
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public static PartyRoom Current { get; }
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