struct PhysicsSimulationMode

in global :: Sandbox

Physics simulation mode. For use with .


public static PhysicsSimulationMode Discrete

Discrete collision detection. In this mode physics bodies can fly through thin walls when moving very quickly, but it is has better performance.

public static PhysicsSimulationMode Continuous

Continuous collision detection. This is the default mode.

public bool HasFlag( Enum flag )

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public bool Equals( object obj )

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public int GetHashCode( )

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public int CompareTo( object target )

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public string ToString( )

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public string ToString( string format )

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public string ToString( IFormatProvider provider )

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public string ToString( string format, IFormatProvider provider )

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public TypeCode GetTypeCode( )

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public Type GetType( )

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public int value__

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