interface PlayerController.IEvents

in global :: Sandbox

Events from the PlayerController


public void OnEyeAngles( ref Angles angles )

Our eye angles are changing. Allows you to change the sensitivity, or stomp all together.

public void PostCameraSetup( CameraComponent cam )

Called after we've set the camera up

public void OnLanded( float distance, Vector3 impactVelocity )

The player has landed on the ground, after falling this distance.

public Component GetUsableComponent( GameObject go )

Used by the Using system to find components we can interact with. By default we can only interact with IPressable components. Return a component if we can use it, or else return null.

public void StartPressing( Component target )

We have started using something (use was pressed)

public void StopPressing( Component target )

We have started using something (use was pressed)

public void OnJumped( )

😔 No documentation found.

public void FailPressing( )

😔 No documentation found.