class PrefabScene
😔 No documentation found.
public PrefabScene.VariableCollection Variables { get; }
A list of variables and their targets for this prefab scene
public T GetComponentInChildren( bool includeDisabled = False, bool includeSelf = True )
😔 No documentation found.
public IEnumerable<T> GetComponentsInChildren( bool includeDisabled = False, bool includeSelf = True )
😔 No documentation found.
public IEnumerable<T> GetComponents( bool includeDisabled = False )
😔 No documentation found.
public T GetComponent( bool includeDisabled = False )
😔 No documentation found.
public T GetOrAddComponent( bool startEnabled = True )
😔 No documentation found.
public T AddComponent( bool startEnabled = True )
😔 No documentation found.
public GameObjectFlags Flags { get; set; }
😔 No documentation found.
public void Clear( )
😔 No documentation found.
public void DestroyImmediate( )
😔 No documentation found.
public bool IsDestroyed { get; }
😔 No documentation found.
public bool IsValid { get; }
😔 No documentation found.
public DebugOverlaySystem DebugOverlay { get; }
😔 No documentation found.
public GameObject GetNextSibling( bool enabledOnly )
😔 No documentation found.
public IEnumerable<T> GetComponentsInParent( bool includeDisabled = False, bool includeSelf = True )
😔 No documentation found.
public CancellationToken EnabledToken { get; }
😔 No documentation found.
public void EditLog( string name, object source )
😔 No documentation found.
public IEnumerable<GameObject> GetAllObjects( bool enabled )
😔 No documentation found.
public void MakeNameUnique( )
😔 No documentation found.
public void SetParent( GameObject value, bool keepWorldPosition = True )
😔 No documentation found.
public void AddSibling( GameObject go, bool before, bool keepWorldPosition = True )
😔 No documentation found.
public bool IsAncestor( GameObject ancestor )
😔 No documentation found.
public bool IsDescendant( GameObject decendant )
😔 No documentation found.
public bool Active { get; }
😔 No documentation found.
public List<GameObject> Children { get; }
😔 No documentation found.
public GameObject Parent { get; set; }
😔 No documentation found.
public string ToString( )
😔 No documentation found.
public bool Enabled { get; set; }
😔 No documentation found.
public ComponentList Components { get; }
😔 No documentation found.
public BBox GetBounds( )
😔 No documentation found.
public BBox GetLocalBounds( )
😔 No documentation found.
public GameObject Root { get; }
😔 No documentation found.
public T GetComponentInParent( bool includeDisabled = False, bool includeSelf = True )
😔 No documentation found.
public Type GetType( )
😔 No documentation found.
public Vector3 WorldScale { get; set; }
😔 No documentation found.
public Rotation WorldRotation { get; set; }
😔 No documentation found.
public Vector3 WorldPosition { get; set; }
😔 No documentation found.
public Transform WorldTransform { get; set; }
😔 No documentation found.
public GameTags Tags { get; set; }
😔 No documentation found.
public void StopAllSounds( float fadeOutTime = 0 )
😔 No documentation found.
public SoundHandle PlaySound( SoundEvent sound, Vector3 positionOffset = null )
😔 No documentation found.
public bool IsPrefabInstanceRoot { get; }
😔 No documentation found.
public bool IsPrefabInstance { get; }
😔 No documentation found.
public string PrefabInstanceSource { get; }
😔 No documentation found.
public void UpdateFromPrefab( )
😔 No documentation found.
public void BreakFromPrefab( )
😔 No documentation found.
public bool HasGimzoHandle { get; }
😔 No documentation found.
public void SetPrefabSource( string prefabSource )
😔 No documentation found.
public bool NetworkSpawn( Connection owner )
😔 No documentation found.
public bool NetworkSpawn( bool enabled, Connection owner )
😔 No documentation found.
public bool NetworkSpawn( )
😔 No documentation found.
public bool NetworkInterpolation { get; set; }
😔 No documentation found.
public NetworkMode NetworkMode { get; set; }
😔 No documentation found.
public bool Networked { get; set; }
😔 No documentation found.
public bool IsNetworkRoot { get; }
😔 No documentation found.
public bool IsProxy { get; }
😔 No documentation found.
public Vector3 LocalScale { get; set; }
😔 No documentation found.
public Rotation LocalRotation { get; set; }
😔 No documentation found.
public Vector3 LocalPosition { get; set; }
😔 No documentation found.
public Transform LocalTransform { get; set; }
😔 No documentation found.
public Guid Id { get; }
😔 No documentation found.
public GameObject.NetworkAccessor Network { get; }
😔 No documentation found.
public bool HasGizmoHandle { get; }
😔 No documentation found.
public int GetHashCode( )
😔 No documentation found.
public bool LoadFromFile( string filename )
😔 No documentation found.
public bool IsLoading { get; }
😔 No documentation found.
public void StartLoading( )
😔 No documentation found.
public void RunEvent( Action<T> action )
😔 No documentation found.
public Scene.ISceneEditorSession Editor { get; }
😔 No documentation found.
public void ProcessDeletes( )
😔 No documentation found.
public VolumeSystem Volumes { get; }
😔 No documentation found.
public void ClearUnsavedChanges( )
😔 No documentation found.
public IDisposable Push( )
😔 No documentation found.
public GameObject CreateObject( bool enabled = True )
😔 No documentation found.
public RenderAttributes RenderAttributes { get; }
😔 No documentation found.
public bool WantsSystemScene { get; set; }
😔 No documentation found.
public string Description { get; set; }
😔 No documentation found.
public string Title { get; set; }
😔 No documentation found.
public bool Load( SceneLoadOptions options )
😔 No documentation found.
public GameObjectDirectory Directory { get; }
😔 No documentation found.
public bool HasUnsavedChanges { get; }
😔 No documentation found.
public PhysicsWorld PhysicsWorld { get; }
😔 No documentation found.
public SceneWorld DebugSceneWorld { get; }
😔 No documentation found.
public SceneWorld SceneWorld { get; }
😔 No documentation found.
public bool IsEditor { get; }
😔 No documentation found.
public IEnumerable<Component> GetAllComponents( Type type )
😔 No documentation found.
public IEnumerable<T> GetAllComponents( )
😔 No documentation found.
public CameraComponent Camera { get; }
😔 No documentation found.
public void Deserialize( JsonObject node, GameObject.DeserializeOptions options )
😔 No documentation found.
public JsonObject Serialize( GameObject.SerializeOptions options = null )
😔 No documentation found.
public void Destroy( )
😔 No documentation found.
public PrefabFile ToPrefabFile( )
😔 No documentation found.
public bool Load( GameResource resource )
😔 No documentation found.
public GameResource Source { get; }
😔 No documentation found.
public bool IsRoot { get; }
😔 No documentation found.
public void Deserialize( JsonObject node )
😔 No documentation found.
public string Name { get; set; }
😔 No documentation found.
public GameTransform Transform { get; }
😔 No documentation found.
public Scene Scene { get; }
😔 No documentation found.
public GameObject Clone( GameObject parent, Vector3 position, Rotation rotation, Vector3 scale )
😔 No documentation found.
public GameObject Clone( Vector3 position, Rotation rotation, Vector3 scale )
😔 No documentation found.
public GameObject Clone( Vector3 position, Rotation rotation )
😔 No documentation found.
public GameObject Clone( Vector3 position )
😔 No documentation found.
public GameObject Clone( )
😔 No documentation found.
public GameObject Clone( Transform transform, GameObject parent = null, bool startEnabled = True, string name = null )
😔 No documentation found.
public GameObject Clone( ref CloneConfig cloneConfig )
😔 No documentation found.
public IEnumerable<GameObject> FindInPhysics( BBox box )
😔 No documentation found.
public IEnumerable<GameObject> FindInPhysics( Sphere sphere )
😔 No documentation found.
public SceneTrace Trace { get; }
😔 No documentation found.
public void GameTick( )
😔 No documentation found.
public void EditorDraw( )
😔 No documentation found.
public void EditorTick( float timeNow, float timeDelta )
😔 No documentation found.
public float TimeScale { get; set; }
😔 No documentation found.
public bool UseFixedUpdate { get; set; }
😔 No documentation found.
public bool ThreadedAnimation { get; set; }
😔 No documentation found.
public int PhysicsSubSteps { get; set; }
😔 No documentation found.
public int MaxFixedUpdates { get; set; }
😔 No documentation found.
public float FixedUpdateFrequency { get; set; }
😔 No documentation found.
public float FixedDelta { get; }
😔 No documentation found.
public bool IsFixedUpdate { get; }
😔 No documentation found.
public void GetSystem( ref T val )
😔 No documentation found.
public T GetSystem( )
😔 No documentation found.
public IDisposable AddHook( GameObjectSystem.Stage stage, int order, Action action, string className, string description )
😔 No documentation found.
public IEnumerable<T> GetAll( )
😔 No documentation found.
public float NetworkRate { get; }
😔 No documentation found.
public float NetworkFrequency { get; set; }
😔 No documentation found.
public bool Equals( object obj )
😔 No documentation found.
public NavMesh NavMesh { get; }
😔 No documentation found.