struct PrefabVariable.PrefabVariableTarget
Targets a property in a component or gameobject.
IdThe Id of the gameobject or component.PropertyThe name of the parameter on the target.
public PrefabVariable.PrefabVariableTarget( Guid Id, string Property )
Targets a property in a component or gameobject.
IdThe Id of the gameobject or component.PropertyThe name of the parameter on the target.
public Guid Id { get; set; }
The Id of the gameobject or component.
public string Property { get; set; }
The name of the parameter on the target.
public string ToString( )
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public static bool op_Inequality( PrefabVariable.PrefabVariableTarget left, PrefabVariable.PrefabVariableTarget right )
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public static bool op_Equality( PrefabVariable.PrefabVariableTarget left, PrefabVariable.PrefabVariableTarget right )
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public int GetHashCode( )
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public bool Equals( object obj )
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public bool Equals( PrefabVariable.PrefabVariableTarget other )
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public void Deconstruct( ref Guid Id, ref string Property )
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public Type GetType( )
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