class RealTime
Access to time.
public static float Now { get; }
The time since game startup, in seconds.
public static double GlobalNow { get; }
The number of a seconds since a set point in time. This value should match between servers and clients. If they have their timezone set correctly.
public static float Delta { get; }
The time delta (in seconds) between the last frame and the current (for all intents and purposes)
public static float SmoothDelta { get; }
Like Delta but smoothed to avoid large disparities between deltas
public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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