struct RealTimeSince
A convenience struct to easily measure time since an event last happened, based on . Typical usage would see you assigning 0 to a variable of this type to reset the timer. Then the struct would return time since the last reset. i.e.: RealTimeSince lastUsed = 0; if ( lastUsed > 10 ) { /*Do something*/ }
public double Absolute { get; }
Time at which the timer reset happened, based on .
public float Relative { get; }
Time passed since last reset, in seconds.
public Type GetType( )
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public bool Equals( RealTimeSince o )
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public bool Equals( object obj )
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public static bool op_Inequality( RealTimeSince left, RealTimeSince right )
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public static bool op_Equality( RealTimeSince left, RealTimeSince right )
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public string ToString( )
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public int GetHashCode( )
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public static bool op_GreaterThanOrEqual( ref RealTimeSince ts, int f )
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public static bool op_GreaterThan( ref RealTimeSince ts, int f )
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public static bool op_LessThan( ref RealTimeSince ts, int f )
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public static bool op_GreaterThanOrEqual( ref RealTimeSince ts, float f )
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public static bool op_LessThanOrEqual( ref RealTimeSince ts, float f )
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public static bool op_GreaterThan( ref RealTimeSince ts, float f )
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public static bool op_LessThan( ref RealTimeSince ts, float f )
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public static RealTimeSince op_Implicit( float ts )
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public static bool op_LessThanOrEqual( ref RealTimeSince ts, int f )
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public static float op_Implicit( RealTimeSince ts )
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