class RenderOptions

in global :: Sandbox

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public bool Game { get; set; }

Regular game rendering layers

public bool Overlay { get; set; }

Rendered above everything else

public bool Bloom { get; set; }

Rendererd during bloom

public bool AfterUI { get; set; }

Rendered after the UI is rendered

public void Apply( SceneObject obj )

Apply these options to a SceneObject

public void OnPropertyDirty( ref WrappedPropertySet<T> p )

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public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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