class RenderOptions
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public bool Game { get; set; }
Regular game rendering layers
public bool Overlay { get; set; }
Rendered above everything else
public bool Bloom { get; set; }
Rendererd during bloom
public bool AfterUI { get; set; }
Rendered after the UI is rendered
public void Apply( SceneObject obj )
Apply these options to a SceneObject
public void OnPropertyDirty( ref WrappedPropertySet<T> p )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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