class RequireComponentAttribute

in global :: Sandbox

When added to a property on a Component, we'll try to make that component value non null. We will first look on the GameObject for the component type. If it's not found, we'll create one.


public bool Equals( object obj )

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public int GetHashCode( )

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public object TypeId { get; }

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public bool Match( object obj )

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public bool IsDefaultAttribute( )

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public Type GetType( )

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public string ToString( )

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public RequireComponentAttribute( )

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