class Resource
A resource loaded in the engine, such as a or .
public int ResourceId { get; }
ID of this resource,
public string ResourcePath { get; }
Path to this resource.
public string ResourceName { get; }
File name of the resource without the extension.
public bool HasUnsavedChanges { get; }
True if this resource has been changed but the changes aren't written to disk
public bool IsValid { get; }
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public string ToString( )
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public void StateHasChanged( )
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public Type GetType( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public Resource( )
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