class Resource

in global :: Sandbox

A resource loaded in the engine, such as a or .


public int ResourceId { get; }

ID of this resource,

public string ResourcePath { get; }

Path to this resource.

public string ResourceName { get; }

File name of the resource without the extension.

public bool HasUnsavedChanges { get; }

True if this resource has been changed but the changes aren't written to disk

public bool IsValid { get; }

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public string ToString( )

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public void StateHasChanged( )

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public Type GetType( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public Resource( )

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