class Rpc

in global :: Sandbox

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public static Connection Caller { get; }

The that is calling this method.

public static Guid CallerId { get; }

The id of the that is calling this method.

public static bool Calling { get; }

Whether we're currently being called from a remote .

public static IDisposable FilterInclude( Connection connection )

Filter the recipients of any Rpc called in this scope to only include the specified .

  • connection Only send the RPC to this connection.

public static IDisposable FilterExclude( Connection connection )

Filter the recipients of any Rpc called in this scope to exclude the specified .

  • connection Exclude this connection from receiving the RPC.

public static void OnCallInstanceRpc( ref GameObjectSystem system, ref WrappedMethod m, ref object[] argumentList )

Called when an instance RPC is called for a and .

public static void OnCallInstanceRpc( ref GameObject go, ref Component component, ref WrappedMethod m, ref object[] argumentList )

Called when an instance RPC is called for a and .

public static void OnCallRpc( WrappedMethod m, object[] argumentList )

Called when a static RPC is called

public string ToString( )

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public Type GetType( )

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public int GetHashCode( )

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public static IDisposable FilterExclude( Predicate<Connection> predicate )

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public static IDisposable FilterInclude( Predicate<Connection> predicate )

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public static IDisposable FilterInclude( IEnumerable<Connection> connections )

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public static void PreCall( )

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public bool Equals( object obj )

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public static IDisposable FilterExclude( IEnumerable<Connection> connections )

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