class Rpc
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public static Connection Caller { get; }
The that is calling this method.
public static Guid CallerId { get; }
The id of the that is calling this method.
public static bool Calling { get; }
Whether we're currently being called from a remote .
public static IDisposable FilterInclude( Connection connection )
Filter the recipients of any Rpc called in this scope to only include the specified .
connectionOnly send the RPC to this connection.
public static IDisposable FilterExclude( Connection connection )
Filter the recipients of any Rpc called in this scope to exclude the specified .
connectionExclude this connection from receiving the RPC.
public static void OnCallInstanceRpc( ref GameObjectSystem system, ref WrappedMethod m, ref object[] argumentList )
Called when an instance RPC is called for a and .
public static void OnCallInstanceRpc( ref GameObject go, ref Component component, ref WrappedMethod m, ref object[] argumentList )
Called when an instance RPC is called for a and .
public static void OnCallRpc( WrappedMethod m, object[] argumentList )
Called when a static RPC is called
public string ToString( )
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public Type GetType( )
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public int GetHashCode( )
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public static IDisposable FilterExclude( Predicate<Connection> predicate )
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public static IDisposable FilterInclude( Predicate<Connection> predicate )
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public static IDisposable FilterInclude( IEnumerable<Connection> connections )
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public static void PreCall( )
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public bool Equals( object obj )
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public static IDisposable FilterExclude( IEnumerable<Connection> connections )
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